Tuesday, December 22, 2009

Blog 13: From Dusk Till Blog

Okay folks, here it is... the long awaited DOOMBALLS ANTHOLOGY! Just in time for the holidays, too!

Makes a great stocking stuffer!

I'll try and have some downloadable pdf soon.



































Thursday, October 29, 2009

Blog 11: Superblogs

Listen to these rave reviews!

"As always, I [am] ... impressed by your ... truly ... superb photocomic presentation."
-Anastasia Salter









Tuesday, May 5, 2009

Blog 10: The Fall of Blog

So... final thoughts...

Well we've all shared some good times together every Wednesday from 2-4ish, it's a damn shame that the semester has come to an end. We laughed, we cried [more so the latter]. We made life-long friends, and to the same extent, enemies. Good times were had by all, and if the class was later in the evening when drinking is more socially acceptable, I'd take everyone out for some drinks!


my favorite time

Is there much more to say about this class? Stay tuned: we'll see what wacky shenanigans we get into tomorrow!

Wednesday, April 29, 2009

Blog 9: Blog Harder

Games in the future... hmm... well my favorite kinds of games are multiplayer games that can be turned into drinking games. Roll your eyes all you want, but Mario Party 8 is by far the greatest game for wrecking your liver. [Even tho these assholes disagree]


the quintessential drinking game

Granted, I haven't played many party games [after discovering the fun that can be had in MP8, I didn't need any more party games], but from what I HAVE played, this game is the best.
Why? Because everything that happens in Mario Party happens like, 20 times. Land on a red space? Take a shot. Can't pick up any more candy? Take a shot. Lose to Birdo? Take two shots.


also, if you even think about playing as Birdo, take a shot and go home

The possibilities are endless. A few summers ago my friends Ben and Lissa penned out our own user-generated content:


this is just page 1

I see this genre of games becoming more and more common in the years to come, since kids love party games and adults love drinking. Gaming companies cater more and more towards younger gamers, but are recognizing the "alternative" ways of playing the games they make. Basically, there will be more games like this [except they'll be, you know, fun]

Tuesday, April 21, 2009

Blog 8: Blog vs. Mechablog

Aight, so here's my comparison of the level editor in Little Big Planet to this crazy video by Bruce Branit called World Builder:

Little Big Planet gives you the potential to build almost anything, I think. I don't know for sure cause I didn't get to try it out, but from what I've seen on Youtube, you can make your level look like anything. It's very similar to World Builder, starting with basic shapes [a cube] and then stretching and molding it out to look like something else [like a building, or row of buildings]. Just as the world made in World Builder had a small European town theme, the levels in Little Big Planet can be themed as well.

Having not played LBP I could not tell you what you cannot do, just as I can't tell you what cannot be done in World Builder -- I don't think you can add other people into the level, only because that seems increcibly complicated. Then again, I'm not a game developer and I don't know what can and cannot be done with today's technology.

As to whether or not the worlds created in LBP and World Builder were actually "worlds", that depends on what your definition of the word is. What is created in LBP is a physical space with objects for a character to interact with. World Builder presents a virtual simulation of a physical space.

Tuesday, April 14, 2009

Blog 7: Future Blog

What does the future hold?

Probably nothing as spectacular as we'd like, at least not in our future. The things were were promised -- flying cars, cancer pills [or, rather, anticancer pills], sexbots -- we were all supposed to have these things by the year 2000.
The stuff we're now promised in the near future -- cerebral-implant video games, teleportation, sex bots -- will probably be close to coming to fruition shortly after we're all dead. I don't care how close we are to these things; we're not going to advance technologically as fast as we hope.


the best we've got

I think the government won't be too much different then it has been for the past decade, or the decade before that, or the decade before that. There will probably be more laws tho, so we've got that to look forward to.

The one place that will still be uncontrolled by government regulation will be the internet. I predict that there will always be a way to express yourself on the internet, no matter how many unenforceable rules are set in place. I also think that by 2019 over half the internet will be pornography, tho a significant amount of that will be fetishes so weird that they won't even be sexual in any way at all [expect a lot of tentacles and feces].

In 2019, I will probably be taking some quasi-futuristic electric-powered bus to the unemployment line. Not a flying bus or transporting myself thru a wormhole, but a bus not completely unlike the ones now. When I'm done spending my unemployment check on scotch, I can imagine myself entertaining passersby under the overpass for spare change. I can't imagine what my friends' jobs will be; I have no idea who I'll be friends with in ten years.


probably this guy

For my fellow classmates who go on to get jobs in the video game industry, they will be pretty busy, as game development is not going to slow down any time soon. Advancements in gaming will be limited only by our imaginations. Well, that and physics; we can't really get around the laws of physics.

What do some esteemed authors predict about gaming? I don't know, but I can tell you what Castranova thinks! Castronova made a bunch of predictions that have either already happened or are in the process of happening. For example, he predicts games will be EVERYWHERE -- but they already are. I can't think of a single modern-day electronic device that doesn't have some gaming capabilities.

He also spoke of these wildly imaginative things called AVATARS that will be implemented in all games, and will be fully customizable in their appearance and attributes. These kind of "predictions" make me wonder when he last actually played a video game.


this is some futuristic shit right here